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1. can we have a small group of planets to fight over? - in Feedback/Requests [original thread]
I would love even a single planet to fight over. To get that glimpse of the "EVE Forever" vision would be amazing. Also, feedback on the planet invasion system. We needs to tinker and try and break it.
- by Samuel Gadrion - at 2012.07.30 02:26:00
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2. Dust Devs need to pay more attention to what the EVE Devs have learned in the pa... - in Feedback/Requests [original thread]
Asno Masamang wrote: As I have stated in other threads, I am not real happy with the suits and the suit skills at present. I feel very strongly that CCP needs to make the suits more like the ships and ship skills in EVE. This would solve the cu...
- by Samuel Gadrion - at 2012.07.27 02:33:00
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3. NPE for DUST: Focus on gunnery and support - in Feedback/Requests [original thread]
Applause
- by Samuel Gadrion - at 2012.07.27 02:31:00
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4. Dropsuit Skill Levels and other skills feedback - in Feedback/Requests [original thread]
So my shoddy work computer just deleted my post. So let's try again. =( I realise that this has been hased out before but I feel we need to gather our feedback and ideas into something coherent for CCP to mull over. The topic is those empty drops...
- by Samuel Gadrion - at 2012.07.27 01:31:00
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5. Visor/Helmet Upgrades - in Feedback/Requests [original thread]
Given the "High slots modify your suit, low slots modify you" design philosophy I would be very happy to see high slot gear with hud enhancements. Alternatively, make it an equipment slot item. This does seem to carry the popular theme of wanting...
- by Samuel Gadrion - at 2012.07.26 23:59:00
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6. Sideline K/D, rank by points - in Feedback/Requests [original thread]
My subject line says it all really. Can we see and preferrably rank the leaderboards by points scored (which counts kills, so CoD-bots can be shush now) and have that be the metric by which we measure out teammates and opponents? The person flying...
- by Samuel Gadrion - at 2012.07.26 03:03:00
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7. [feedback/request] What dust needs, more realism and tactical options - in Feedback/Requests [original thread]
At the moment it does kinda feel like Battlefield 1942 but without all the shiny cool stuff like drones, shield walls etc. I'm looking forward to the options as well. I'll also +1 the realistic entering and exiting, as longa s the animation isn't...
- by Samuel Gadrion - at 2012.07.26 00:32:00
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8. How to know if someone is a good dropship pilot. - in Feedback/Requests [original thread]
As someone who is trying out piloting a dropship in the Beta, I am also concerned about recognition in the ladders for pilots and other non-direct-combat roles (logi, command, etc.) Battlefield is, to me, the gold standard here (if you disagree, ...
- by Samuel Gadrion - at 2012.07.26 00:15:00
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9. POINT SYSTEM over K/D ratio - in Feedback/Requests [original thread]
Aglan Tahnis wrote: The problem I see with this: If leaderboards are ranked only based on WP and not based on kills this will not solve the problem, just invert it. Kills give warpoints. Problem solved. Battlefield has been doing this for ...
- by Samuel Gadrion - at 2012.07.16 23:27:00
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10. Dust Devs need to pay more attention to what the EVE Devs have learned in the pa... - in Feedback/Requests [original thread]
I would also like to see Aurum constraindd a little mroe, say to buy either gear with lower skill requirements (real money giving you a time advantage but not a literal advantage) or cosmetic changes. A BPO that makes any armour blue, for example....
- by Samuel Gadrion - at 2012.07.16 02:43:00
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